Wednesday, October 10, 2007

ZFS Hater Redux  

MWJ has responded to my last post, Don't Be a ZFS Hater, with a post of their own: You don't have to hate ZFS to know it's wrong for you.

I don't like the point-by-point quote and response format — it's way too much like an old-school Usenet flamewar. So I will simply try to hit the high points of their arguments.

Where we agree

  • ZFS is not ready to deploy to the entire Mac OS X user base today. There's still some work to be done.

  • ZFS isn't necessary for most of today's Macintosh computers. If you have been using your Mac with no storage-related problems, then you can keep on using it that way. Perform regular backups and you'll be just fine.

  • It would be an absolutely terrible idea to take people's perfectly working HFS+ installations on existing computers and forcibly convert them to ZFS, chuckling evilly all the while. Not quite sure where that strawman came from.

  • ZFS fatzaps are expensive for small files. If it were true that 20% of the files in a Mac OS X installation required a fatzap (pdf link to ZFS-on-disk specification), that would indeed be unnecessarily wasteful.

  • A typical Mac OS X 10.4.x installation has on the order of about 600,000 files.

I think that's about it. But of course there are a number of places where we disagree too.

ZFS would be awfully nice for a small segment of the Mac OS X user base if it were ready today.

If you spend any amount of time managing storage — if drives have gone bad on you, if you have ever run out of space on a desktop system and needed to add a drive (or two), if you have a RAID array — then you are the sort of user that could see some immediate benefit.

But of course as we already agreed, it's not ready today. You haven't been "cheated" and I'm sure you don't feel that way. But feel free to look forward to it: I sure am.

ZFS — or something with all the features of ZFS — will be more than nice, it will be necessary for tomorrow's Macintosh computers.

Both storage sizes and consumer consumption of storage grow exponentially. I tried to make this point last time, but MWJ seems to have misunderstood and accused me of misquoting. Let's try again.

In 1997, 20GB of storage meant a server RAID array. Ten years later, in 2007, 20GB of storage is considered "not enough" by most people. Across my entire household I have drives larger than that in my computer, in my TiVo, in my PlayStation 3, and even in my iPod. Now let's extrapolate that into the future.

In 2007, 20TB of storage means a server RAID array. Ten years from now, in 2017, 20TB of storage will similarly be considered "not enough". MWJ scoffed at ZFS because it's really pretty good at the problems of large storage. But you know what? A solution to managing that much data will need to be in place in Mac OS X well before 20TB drives become the norm. Better hope someone's working on it today.

Meanwhile — and this is what scares the pants off me — the reliability numbers for hard drives have improved much more slowly than capacity.

Here's a fairly typical Seagate drive with a capacity of ~150GB = ~1.2 x 1012 bits. The recoverable error rate is listed as 10 bits per 1012 bits. Let's put those numbers together. That means that if you read the entire surface of the disk, you'll typically get twelve bits back that are wrong and which a retry could have fixed. (Updated Oct 11 2007: In the comments, Anton corrected me: I should've used the unrecoverable error rate here, not the recoverable error rate. The net result is that in ideal operating conditions bit errors occur over 100x less frequently than I originally suggested. However, it's still not zero. The net result is still a looming problem when you scale it across (installed base) x (storage consumption) x (time). See the comment thread.)

Yes, really. Did you catch the implications of that? Silent single-bit errors are happening today. They happen much more often at high-end capacities and utilizations, and we often get lucky because some types of data (video, audio, etc) are resistant to that kind of single-bit error. But today's high end is tomorrow's medium end, and the day after tomorrow's low end. This problem is only going to get worse.

Worse, bit errors are cumulative. If you read and get a bit error, you might wind up writing it back out to disk too. Oops! Now that bit error just went from transient to permanent.

Still think end-to-end data integrity isn't worth it?

Apple using ZFS rather than writing their own is a smart choice.

As I hope I made abundantly clear in the last post, extending HFS+ to the future that we can see looming is just not an option — its structure is simply too far removed from these problems. It's really just not worth it. It's pretty awesome that the original HFS design scaled as far as it did: how many people can come up with a 20-year filesystem? But you have to know when to throw in the towel.

So if you accept that the things I described above are real, looming problems, then Apple really does need a filesystem with at least several of the more important attributes of ZFS.

The choices at this point are essentially twofold: (1) start completely from scratch, or (2) use ZFS. There's really no point in starting over. ZFS has a usable license and has been under development for at least five years by now. By the time you started over and burned five years on catching up it would be too late.

And I really do want to reiterate that the shared community of engineers from Apple, Sun, and FreeBSD working on ZFS is a real and measurable benefit. I've heard as much from friends in CoreOS. I can't understand the hostility to this very clear and obvious fact. It's as if Apple suddenly doubled or tripled the number of filesystem engineers it has available, snagging some really brilliant guys at the top of their profession in the process, and then multiplied its testing force by a factor of 10.

(To respond to a query voiced by MWJ, HFS+ never gathered that community when it was open-sourced because the design was already quite old at that point. It frankly didn't have anything new and exciting to offer, and it was saddled with performance problems and historical compromises of various kinds, so very few people were interested in it.)

ZFS fatzaps are unlikely to be a significant problem.

This gets a bit technical. Please skip this section if you don't care about this level of detail.

MWJ really pounded on this one. That was a bit weird to me, since it seemed to be suggesting that Apple would not expend any engineering effort on solving any obvious glaring problems with ZFS before releasing it. That's not the Apple I know.

But okay, let's suppose that we're stuck with ZFS and Mac OS X both frozen as they stand today. Let's try to make an a priori prediction of the actual cost of ZFS fatzaps on a typical Mac OS X system.

  • Classic HFS attributes (FinderInfo, ExtendedFinderInfo, etc) are largely unnecessary and unused today because the Finder uses .DS_Store files instead. In the few cases where these attributes are set and used by legacy code, they should fit easily in a small number of microzaps.

  • Extended attributes may create fatzaps. Today it seems like extended attributes are typically used on large files: disk images, digital photos, etc. This may provoke squawking from the peanut gallery, but once a file is above a certain size — roughly a couple of megabytes — using an extra 128KiB is negligible. If you have a 4MiB file and you add 128KiB to track its attributes, big deal: you've added 3%. It's not nothing, but it's hardly a significant problem.

  • Another likely source of fatzaps in ZFS on Mac OS X is the resource fork. But with Classic gone, new Macs ship with virtually no resource forks on disk. There are none in the BSD subsystem. There are a handful in /System and /Library, mostly fonts. The biggest culprits are large old applications like Quicken and Microsoft Office. A quick measurement on my heavily-used one-year-old laptop shows that I have exactly 1877 resource forks out of 722210 files — that's 0.2%, not 20%.

    (Fun fact: The space that would be consumed by fatzap headers for these resource files comes out to just 235 MiB, or roughly six and a half Keyboard Software Updates. Again: not nothing, but hardly a crisis to scream about.)

Want to measure it yourself? Amit Singh's excellent hfsdebug utility will show you a quick summary. Just run "sudo hfsdebug -s" and look at the numbers for "files" and "non-zero resource forks". Or try "sudo hfsdebug -b attributes -l any | less" to examine the files which have extended attributes on your disk.

ZFS snapshots don't have to be wasteful

The cheesesteak analogy was cute. But rather than imagining that snapshots just eat and eat and eat storage until you choke in a greasy pile of death, it would help if we all actually understand how hard drive storage is actually used in practice, and how ZFS can work with that.

There are three major classes of stored data.

  • Static data is data that you want to keep and almost never modify. This is your archive. Photographs, music, digital video, applications, email, etc. Archives are additive: unless you really run out of room, you rarely delete the old — you only add new stuff. You want the contents safe and immediately accessible, but they are essentially unchanging.

Snapshotting static data is close enough to free that you won't notice: the only cost is the basic cost of the snapshot. No extraneous data copies are ever created, because you never modify or delete this stuff anyway.

  • Dynamic data is data that you want to keep, but are modifying with some frequency. This is whatever you are working on at the moment. It might be writing a novel, working in Photoshop, or writing code: in all cases you keep saving new versions over the old.

Snapshotting dynamic data is more expensive, because if you do it too much without recycling your old snapshots then you can build up a large backlog.

  • Transient data is data that should not be persistent at all. These are your temporary files: local caches, scratch files, compiler object files, downloaded zip files or disk images, etc. These may be created, modified, or deleted at any moment.

Snapshotting transient data is generally a bad idea — by definition you don't care that much about it and you'd prefer it to be deleted immediately.

Got all that? Okay. Now I need to make a couple of points.

First, I assert that virtually all of the data on personal computer hard drives is static most of the time. Think about that. The operating system is static the whole time you are using it, until you install a system update. (And even then, usually just a few hundred megabytes change out of several gigabytes.) Your /Applications folder is static. Your music is static. And so on. Usually a few percent of your data is dynamic, and a few more percent is transient. But in most cases well over 95% is static. (Exceptions are easy to come up with: Sometimes you generate a large amount of transient data while building a disk image in iDVD or importing DV footage. That can shift the ratio below 95%. But once that task is complete you're back to the original ratio.)

Second, the biggest distinction that matters when snapshotting is separating persistent data from transient data. Taking snapshots of transient data is what will waste disk space in a hurry. Taking snapshots of dynamic data as a local backup is often valuable enough that it's okay to burn the small amount of disk space that it takes, because remember: that's the actual data that you're actively working on. And as we already mentioned, snapshots of static data are free.

Now here's where it gets interesting.

With ZFS, snapshots work on the filesystem level. Because it no longer uses the "big floppy" model of storage, new filesystems are very cheap to create. (They are almost as lightweight as directories, and often used to replace them.) So let's create one or more special filesystems just for transient data and exclude them from our regular snapshot process. In fact on Mac OS X that's easy: we have well-defined directories for transient data: ~/Library/Caches, /tmp, and so on. Link those all off to one or more transient filesystems and they will never wind up in a snapshot of the important stuff. I wouldn't expect users to do this for themselves, of course — but it could certainly be set up that way automatically by Apple.

Once the transient data is out of the picture, our snapshots will consist of 95% or more static data — which is not copied in any way — and a tiny percentage of dynamic data. And remember, the dynamic data is not even copied unless and until it changes. The net effect is very similar to doing an incremental backup of exactly and only the files you are working on. This is essentially a perfect local backup: no duplication except where it's actually needed.

Will you want to allow snapshots to live forever? Of course not. One reasonable model for taking backup snapshots might be to remember 12 hourly snapshots, 7 daily snapshots, and 4 weekly snapshots. If you are getting tight on storage the system could take new snapshots less frequently and expire them more aggressively. Remember: when nothing is changing the snapshots don't take up any space.

Wrap-up: Listen to the smart guys

Some very smart people at Sun started the ball rolling by putting an awful lot of thought into the future of storage, and they came up with ZFS.

After they announced it and started talking about it, other brilliant people at Apple (and FreeBSD, and NetBSD) paid attention to what they were doing. And they listened, and thought about it, and looked at the code, and wound up coming around to the side of ZFS as well.

If you think I'm smart, just know that I'm in awe of some of the guys who've been involved with this project.

If you think I'm stupid, why, I look forward to hearing from you in the comments.

Saturday, October 06, 2007

Don't be a ZFS Hater  

John Gruber recently linked to — and thus gave credibility to — a MWJ post ripping on a fairly reasonable AppleInsider post about ZFS. Representative quote:

“We don't find HFS Plus administration to be complex, and we can't tell you what those other things mean, but they sound really cool, and therefore we want them. On the magic unlocked iPhone. For free.”

Har har har. Wait. Hold on a minute. Why is it suddenly fashionable to bash on ZFS?

Part of it is a backlash to the weird and obviously fake rumor about it becoming the default in Leopard, I guess. (No thanks to Sun's CEO Jonathan Schwartz here, who as far as I know has never publicly said anything about why he either misspoke or misunderstood what was going on back in June.)

But don't do that. Don't be a ZFS hater.

A word about my background

Let's get the credentials out of the way up front. Today I work on a file I/O subsystem for PlayStation 3 games. Before that, I worked in Apple's CoreOS filesystems group. Before that, I worked on DiscRecording.framework, and singlehandedly created the content subframework that streamed out HFS+, ISO-9660, and Joliet filesystems. Before that, I worked on the same thing for Mac OS 9. And before that, I worked on mass storage drivers for external USB/FireWire drives and internal ATA/ATAPI/SCSI drives.

You might say I know a thing or two about filesystems and storage.

What bugged me about the article

  1. ZFS is a fine candidate to replace HFS+ eventually. It's not going to happen overnight, no. And it'll be available as an option for early adopters way before it becomes the default. But several years from now? Absolutely.

  2. The bizarre rants about ZFS wasting processor time and disk space. I'm sorry, I wasn't aware that we were still using 30MHz machines with 1.44MB floppies. ZFS is great specifically because it takes two things that modern computers tend to have a surplus of — CPU time and hard disk space — and borrows a bit of it in the name of data integrity and ease of use. This tradeoff made very little sense in, say, 1992. But here in 2007 it's brilliant.

  3. Sneeringly implying that HFS+ is sufficient. Sure, HFS+ administration is simple, but it's also inflexible. It locks you into what I call the "big floppy" model of storage. This only gets more and more painful as disks get bigger and bigger. Storage management has come a long way since the original HFS was created, and ZFS administration lets you do things that HFS+ can only dream of.

  4. Claiming that RAID-Z is required for checksums to be useful. This is flat-out wrong. Sure, RAID-Z helps a lot by storing an error-correcting code. But even without RAID-Z, simply recognizing that the data is bad gets you well down the road to recovering from an error — depending on the exact nature of the problem, a simple retry loop can in fact get you the right data the second or third time. And as soon as you know there is a problem you can mark the block as bad and aggressively copy it elsewhere to preserve it. I suppose the author would prefer that the filesystem silently returned bad data?

  5. Completely ignoring Moore's Law. How dumb do you need to be to willfully ignore the fact that the things that are bleeding-edge today will be commonplace tomorrow? Twenty gigabyte disks were massive server arrays ten years ago. Today I use a hard drive ten times bigger than that just to watch TV.

Reading this article made me feel like I was back in 1996 listening to people debate cooperative vs preemptive multitasking. In the Mac community at that time there were, I'm ashamed to say, a lot of heated discussions about how preemptive threading was unnecessary. There were some people (like me) who were clamoring for a preemptive scheduler, while others defended the status quo — claiming, among other things, that Mac OS 8's cooperative threads "weren't that bad" and were "fine if you used them correctly". Um, yeah.

Since then we've thoroughly settled that debate, of course. And if you know anything about technology you might be able to understand why there's a difference between "not that bad" and "a completely new paradigm".

ZFS is cool

Let's do a short rundown of reasons why I, a qualified filesystem and storage engineer, think that ZFS is cool. I'll leave out some of the more technical reasons and just try to keep it in plain English, with links for further reading.

  • Logical Volume Management. Hard disks are no longer big floppies. They are building blocks that you can just drop in to add storage to your system. Partitioning, formatting, migrating data from old small drive to new big drive -- these all go away.

  • Adaptive Replacement Caching. ZFS uses a smarter cache eviction algorithm than OSX's UBC, which lets it deal well with data that is streamed and only read once. (Sound familiar? It could obsolete the need for F_NOCACHE.)

  • Snapshots. Think about how drastically the trash can metaphor changed the way people worked with files. Snapshots are the same concept, extended system-wide. They can eliminate entire classes of problems.

    I don't know about you, but in the past year I have done all of the following, sometimes more than once. Snapshots would've made these a non-issue:

    • installed a software update and then found out it broke something
    • held off on installing a software update because I was afraid something might break
    • lost some work in between backups
    • accidentally deleted an entire directory with a mistyped rm -rf or SCM delete command.
  • Copy-on-write in the filesystem makes snapshots super-cheap to implement. No, not "free", just "so cheap you wouldn't possibly notice". If you are grousing about wasted disk space, you don't understand how it works. Mac OS X uses copy-on-write extensively in its virtual memory system because it's both cheap and incredibly effective at reducing wasted memory. The same thing applies to the filesystem.

  • End-to-end data integrity. Journaling is the only thing HFS+ does to prevent data loss. This is hugely important, and big props are due to Dominic Giampaolo for hacking it in. But journaling only protects the write stage. Once the bits are on the disk, HFS+ simply assumes they're correct.

    But as disks get larger and cheaper, we're finding that this isn't sufficient any more. The odds of any one bit being wrong are very small. And yet the 200GB hard disk in my laptop has a capacity of about 1.6 trillion bits. The cumulative probability that EVERY SINGLE ONE of those bits are correct is effectively zero. Zero!

    Backups are one answer to this problem, but as your data set gets larger they get more and more expensive and slow. (How do you back up a terabyte's worth of data? How long does it take? Worse still, how do you really know that your backup actually worked instead of just appearing to work?) So far, disk capacity has consistently grown faster than disk speed, meaning that backups will only continue to get slower and slower. Boy, wouldn't it be great if the filesystem — which is the natural bottleneck for everything disk-related — helped you out a little more on this? ZFS does.

  • Combinations of the above. There are some pretty cool results that fall out of having all of these things together in one place. Even if HFS+ supported snapshots, you'd still be limited by the "big floppy" storage model. It really starts to get interesting when you combine snapshots with smart use of logical volume management. And we've already discussed how RAID-Z enhances ZFS's basic built-in end-to-end data integrity by adding stronger error correction. There are other cool combinations too. It all adds up to a whole which is greater than the sum of its parts.

Is any of this stuff new and unique to ZFS? Not really. Bits and pieces of everything I've mentioned above have showed up in many places.

What ZFS brings to the table is that it's the total package — everything all wrapped up in one place, already integrated, and in fact already shipping and working. If you happened to be looking for a next-generation filesystem, and Apple is, you wouldn't need to look much further than ZFS.

Still not convinced?

Okay, here are three further high-level benefits of ZFS over HFS+:

  • Designed to support Unix. There are a lot of subtleties to supporting a modern Unix system. HFS+ was not really designed for that purpose. Yes, it's been hacked up to support Unix permissions, node locking, lazy zero-fill, symbolic links, hard links, NFS readdir semantics, and more. Some of these were easy. Others were painful and exhibit subtle bugs or performance problems to this day.

  • Designed to support modern filesystem concepts. Transactions. Write cache safety. Sparse files. Extended metadata attributes. I/O sorting and priority. Multiple prefetch streams. Compression. Encryption. And that's just off the top of my head.

    HFS+ is 10-year-old code built on a 20-year-old design. It's been extended to do some of this, and could in theory be extended to do some of the others... but not all of them. You'll just have to trust me that it's getting to the point where some of this stuff is just not worth the engineering cost of hacking it in. HFS+ is great, but it's getting old and creaky.

  • Actually used by someone besides Apple. Don't underestimate the value of a shared standard. If both Sun and Apple start using the same open-source filesystem, it creates a lot of momentum behind it. Having more OS clients means that you get a lot more eyes on the code, which improves the code via bugfixes and performance enhancements. This makes the code better, which makes ZFS more attractive to new clients, which means more eyes on the code, which means the code gets better.... it's a virtuous circle.

Is ZFS the perfect filesystem? I doubt it. I'm sure it's got its limitations just like any other filesystem. In particular, wrapping a GUI around its administration options and coming up with good default parameters will be an interesting trick, and I look forward to seeing how Apple does it.

But really, seriously, dude. The kid is cool. Don't be like that.

Don't be a ZFS hater.

Updates:

MWJ's response: You don't have to be a ZFS hater to know it's wrong for you.
My followup: ZFS Hater Redux

Thursday, October 04, 2007

MarsEdit Markdown Scripts updated to 1.0.3  

No piece of software, however simple, is bug-free.

Daniel Jalkut was kind enough to point out to me that my Markdown scripts for MarsEdit didn't deal properly with Unicode text.

Silly me. I'd forgotten that AppleScript (with its very early-1990s roots) still needs to be explicitly told not to lose data when writing out files. He offered a fix — a few «class utf8» coercions in the right place and all was well again. That was 1.0.1.

However, just immediately after release, I discovered that the scripts needed to do some more aggressive transcoding of UTF8 into ASCII in order to get Python to read the file in html2text. So I've added support for that. This slows down the HTML-to-Markdown reverse conversion a little bit, but at least it's correct now. That was 1.0.2.

Finally, later in the evening I realized it was pretty stupid to write AppleScript code to transcode the UTF8 into ASCII, because AppleScript's support for Unicode is so horribly primitive and I was doing it character by character. So I rewrote that whole section as a one-line Perl script. Now it's blazing fast. And that's 1.0.3.

I've updated the scripts. Download them now!

Tuesday, September 04, 2007

Microbenchmarking  

I want to talk a little about a technique that can be very useful. Like all programming tools, however, it's a double-edged sword and can easily be abused.

I'm talking about microbenchmarks. A microbenchmark is a form of benchmark. Let's quickly define our terms:

Benchmark

noun: a relative measure of the performance of an operation (or set of operations) in computer software. Many factors may be used to create this measure, such as memory use or I/O, but when unspecified the measure is usually speed.

verb: to create or run a benchmark.

Microbenchmarks

Sometimes the term "benchmark" is too broad. I want to specifically talk about single benchmarks that are limited in scope. One commonly used term for this is "microbenchmark".

Microbenchmark

noun: a benchmark that measures the performance of a single operation which is a very small portion of a larger system.

verb: to create or run a microbenchmark.

I would consider each of the following to be an example of a microbenchmark:

  • Implementation comparisons. Suppose you are choosing between multiple implementations of the C standard library routine strcmp(). You might use a microbenchmark to compare different implementations against each other until you find the one that's right for you.

  • Equivalent function comparison. Sometimes there's more than one way to achieve your goal. If you want to know which is faster, you might use a microbenchmark to compare the different functions.

  • Inter-language primitive comparisons. Microbenchmarks are often used to compare programming languages. For example, Java, C++, and C# are often microbenchmarked to see which has the faster string comparison, stack allocation, heap allocation, and so on.

  • Individual aspects of a large system's performance. Examples might include adding a row to a database table, sorting a large list of input files, or even application launch time. These aspects may be measured in isolation (i.e., without a strict performance target) with the presumption that speeding them up is generally useful, since the end user's experience is comprised of lots of these small operations.

I think the last example above is the most generic description of a microbenchmark, because it encompasses the others. When you are benchmarking strcmp(), you are really measuring an individual aspect of the C library's performance. And when you are comparing language primitives, you are again measuring an individual aspect of the language's performance.

The prefix "micro-" is relative, of course. If your job description is "Chief Programmer: strcmp()", then measuring the performance of strcmp() is simply benchmarking, not microbenchmarking. But if you are working on a large modern GUI application for a consumer OS, measuring the performance of strcmp() becomes a microbenchmark because it's such a small part of your overall system.

Losing Track of the Macro

Before I start talking about how to do microbenchmarks, there's an important point to be made. Improperly applied microbenchmarks can actually be hazardous to real-world performance.

Benchmarking goes hand-in-hand with optimization when it's done correctly. You benchmark first, and then optimize. Similarly, microbenchmarking goes hand-in-hand with microoptimization. And microoptimization is rarely a good idea.

That's not to say that microbenchmarks are bad. They can be really useful when applied correctly. I remember the competitions at Apple to create the fastest BlockMove for PowerPC, which were often repeated with each new generation of processor. Since it was one of the most heavily-used system calls in the Mac OS, each incremental improvement made the OS faster. Many individual benchmarks, such as drawing and text manipulation, got faster whenever BlockMove was improved.

The danger comes not from the microbenchmarking itself. The real problem occurs when you focus so much on the micro that you forget about the big picture. There are three main negative outcomes possible:

Dangers of Microbenchmarking and Microoptimization

  • Wasting development time. Newbie programmers sometimes burn weeks optimizing something that doesn't really need optimizing. This doesn't matter much when you're doing it as a hobby, but it matters a lot when you're in a real job.

  • Making something else slower. Sometimes performance can be like a carpet. Push it down over here, and it pops up over there. If the operation that you're microbenchmarking does not crop up often in real-world scenarios, you may find that all your micro-optimizing actually decreases your real-world performance.

  • Introducing bugs. Sloppy optimization can be worse than no optimization. Your code might work today, but the trick you used might not be future-proof.

Performance is Chunky

There are two important lessons that I've learned about software performance over the years:

Lesson 1: Performance is "chunky". Not all parts of the code contribute equally to the software's speed. A small piece of code might turn out to be a very big chunk of the performance, and a big piece of code might be almost immaterial. You need to know what your chunks look like before you can optimize intelligently.

Lesson 2: Design trumps everything. Choosing the right design or algorithm for your code is far more important than almost any microoptimization you can make. If your code calls strcmp() 4 million times in a loop, you're better off changing your design to call it less often. There's no reason to waste time looking for a faster strcmp().

From these two lessons we can pretty easily derive the types of optimizations that work best. Here they are, from most effective to least effective:

Ordered Rules for Optimization

Want to make your code faster? Follow these rules in order.

  1. Design for efficiency. Understand the real task. Eliminate redundancy. Understand how your algorithm is performing, and the ways it might not be optimal. Redesign the whole thing until it is optimal.

  2. Optimize areas where your code spends a lot of time. Sometimes there is an inner loop which is repeated millions of times. The first answer is always rule #1: "don't do that" — try to redesign your code to reduce the number of times you perform that operation. But if it truly can't be avoided, then go ahead and expend some effort on speeding it up.

  3. Microoptimization. Pick a single operation and make it faster in isolation. This is almost always the wrong thing to do.

Why are microbenchmarking and microoptimization almost always wrong? Because you should be taking care of #1 or #2 first. And the fundamental essence of programming is that the first two are never complete.

When should you microbenchmark?

If you are writing part of an operating system, a virtual machine, or the runtime for a programming language. Compiler writers may also microbenchmark the output of their compiler.

Very occasionally, it might be useful to do it as part of the first two optimization tasks. Perhaps you're choosing between different algorithms, one which involves calling functionA() a thousand times, and one which involves calling functionB() a thousand times. Rather than writing two complete implementations and comparing them, it might be instructive to do a quick microbenchmark to see which of the two is faster in isolation.

You can also do it for your own amusement and education, or for a blog entry. While not terribly useful, it can be informative and teach you a thing or two about your OS.

How to write a microbenchmark

With all that said, let's get down to the details. Suppose that you eventually find yourself in a position where you really do need to run a microbenchmark.

I use a ten-step process:

  1. Consider all the factors that may impact performance. There may be non-obvious considerations like memory alignment, cache characteristics, or data set size. Decide exactly how you want to test your operation with those factors in mind.

  2. Write a loop to perform the operation a large number of times. Any single measurement might be way off, because your computer is busy doing all sorts of things like processing interrupts in the background that are out of your control. So you need to average over a longish interval. Try starting with about a hundred thousand iterations, then add multiples of ten until you wind up with a total runtime of a second or two.

  3. Use a high-resolution timer to record the start and stop time. Your data is only as good as your timer. Find the best one available. On Mac OS X that's mach_absolute_time(), and on Windows it's QueryPerformanceCounter(). Other platforms usually have an equivalent high-resolution timer. Call it only twice: once before the big loop, and once after.

  4. Write code to compute the result. The approximate time it takes for a single operation will be elapsedTime / numberOfIterations. The elapsedTime is generally (stopTime - startTime) / timerFrequency. Watch out for integer overflow and floating-point precision loss: it's easiest to just use double-precision math.

  5. Consider whether you should compile your code at the highest optimization level available. Compilers generate significantly slower code when optimization is off. You're almost certainly interested in the performance of the fully optimized build rather than the unoptimized debug build, but optimization can introduce its own difficulties. It depends on what exactly you're benchmarking.

  6. Compile, then disassemble your test to make sure it's really doing what you think it's doing. This step is non-negotiable!! If you can't read assembly, you shouldn't be doing microbenchmarking. Compilers can be tricky and there's no guarantee that it's actually doing what you think it's doing until you look. If you are testing strcmp(), for example, you might find that the compiler has decided to optimize out all ten million calls in your inner loop because you're using a string constant instead of a variable. Or perhaps your ten million iterations of input = input + 1 are being optimized out to input = input + 10000000. If this is happening to you, you'll need to figure out a way to force the compiler to do what you want. With gcc, for example, you might need to link functions in via separate modules to prevent inlining, or specify additional flags on the command line.

  7. Quiesce your system. You don't have to shut everything down, but do make sure that you're not running under abnormally heavy load. Most systems these days have a CPU meter which can tell you what's going on. If you're writing code on an embedded system, make sure that any asynchronous startup operations (like initializing the network stack) have finished before you begin.

  8. Run the test and get the results. If it runs too quickly or too slowly, you might need to adjust your iteration count and try again. If you get what looks like a good result, there's one more step:

  9. Run the test several more times and make sure your result is reproducible. This will also give you an idea of the typical error in your measurement.

  10. If you support different platforms or processors, run the test on each one. Sometimes constructs which work well with one processor are the worst-case for another. Occasionally operating systems will change the implementation of their standard library functions enough to perturb performance. Don't assume that just because it's faster on one configuration that it will always be faster everywhere.

Code Sample

Here's a piece of sample code I wrote to microbenchmark the speed of a function call on Mac OS X. I've removed the function body in order to simply show the overall technique.

/* foo.cpp */
#include <stdio.h>
#include <mach/mach_time.h>

int testfunc(int arg1, int arg2);

int main(int, const char **)
{
    struct mach_timebase_info  tb;
    uint64_t   start, stop, elapsed;
    double     seconds;
    const int  iterations = 300000000;
    int result = 0;

    mach_timebase_info(&tb);

    // Run the test.
    start = mach_absolute_time();
    for (int i=0; i<iterations; ++i)
        result = testfunc(result,i);
    stop = mach_absolute_time();
    elapsed = stop - start;

    // Print results.
    seconds = ((double)elapsed * tb.denom / tb.numer) / (1000*1000*1000);
    printf("%d iterations = %0.9lf seconds\n", iterations, seconds);
    printf("1 iteration = %0.9lf seconds\n", seconds/iterations);
    return 0;
}
/* bar.cpp */
int testfunc(int, int)
{
    return 0;
}

Notice how the function that it's calling is in a completely different source file? That's because on my first attempt gcc's inlining optimizer actually completely eliminated the function call. This was only visible upon inspecting the disassembly (step 6). Putting the target function in another module was the easiest way to stop the function from being inlined. (Yes, I tried -fno-inline and __attribute__((noinline)). Neither has the desired effect.)

I've chosen to ignore the overhead of the loop itself in this measurement. It's essentially negligible for most types of microbenchmarks. Furthermore, as long as you wind up comparing the result against another test run with identical loop overhead, it will simply cancel from both sides of the equation.

So that's it. Anyone have any interesting situations where you've found that you needed to run a microbenchmark? Does your technique differ from mine? Found any unexpected results? Let me know in the comments.